Case Study

Role

Creative Direction, Product Design, Campaign Design, Packaging Design, Stakeholder Approvals, Brand Consistency.

Created a premium Marvel training gear line built for real athletes, not just fans. Designed in-universe products, kept branding subtle, and drove nearly double the expected sales while securing a multi-phase partnership renewal.

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Most licensed gear is lazy. You slap a logo on it, push it out, and hope fans bite. This line had to do better. It needed to feel like something serious athletes would actually train in. The gear had to be premium, wearable, and still feel like Marvel without screaming it.

Athlete in Deadpool training gearAthlete in Captain Marvel training gear

We designed each product as if the character made it themselves. Every detail had purpose, color, stitching, finish. Nothing was just for show. The branding stayed subtle so the gear still looked clean on the mat.

The campaign followed the same logic. We leaned into story, timed key launches with movie drops, and made the gear feel real.

The Result

The launch nearly doubled revenue that year. Marvel renewed the partnership and gave us room to expand. We didn’t just pull in fans, we brought in serious athletes who stuck around for the product. The line proved licensed gear could be more than a gimmick.

My Role

  • Led concept direction and product design
  • Designed the visual identity and campaign system
  • Directed packaging, campaign visuals, and launch rollout
  • Worked directly with Marvel’s brand team to lock approvals
  • Kept quality and consistency tight across every touchpoint

My Take

This project clicked for me on every level. I grew up on these stories, so building gear that honored them felt personal. It pushed me to balance fan service with real product performance, and I loved walking that line. Seeing the reaction from both athletes and fans made the long hours worth it.

Captain America and Avengers gloves laid out on a workbench
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