IP WORK

Role

Creative Direction, Product Concepts, Packaging Design, Renders, Stakeholder Approvals, Production Oversight, Brand Consistency.

This page pulls together a set of licensed peripherals, collectibles, and a new toy line. You’ll see product concepts, packaging systems, and POS that went from deck to shelf. My role spanned concept direction, photo-real renders for faster approvals, structural packaging and layouts, licensor reviews, and production follow-through.

SIMS 4

Mouse and Headset (EA)

Sims 4 gaming headset and mouse in white and gray with packaging boxesSims 4 gaming headset and mouse in white with glowing green accents

Objective

Licensed peripherals that feel playful without drifting into toy. Product and packaging built as one system.

What I did

  • Directed concepts and product look
  • Built final-looking renders to speed approvals
  • Owned structure and layout files
  • Managed licensor reviews and revisions
  • Stayed with production to protect finishes

OVERWATCH

Gaming Mouse (Blizzard)

Overwatch gaming mouse in white with glowing cyan circular logo and black gripsOverwatch mouse design sketches and four concept versions with color finish optionsOverwatch SteelSeries gaming mouse packaging with rendered product and orange branding

Objective

Mouse concepts and packaging Blizzard's Overwatch game based on SteelSeries gaming mice.

What I did

  • Explored surface maps and material directions
  • Set color targets and finish callouts
  • Designed panels and claims hierarchy
  • Prepared approval decks for the licensor

EA SPORTS

Mobile Controller Packaging and POS (EA)

EA Sports Stratus XL controller packaging and retail point-of-sale display system

Objective

Design packaging and point-of-sale for a compact form factor.

What I did

  • Built a clear pack system for small panels
  • Wrote front-of-pack messaging and icons
  • Designed POS for line-of-sight at retail
  • Aligned with EA retail standards and prepress needs

KILLER INSTINCT

Collectible Figurines Packaging (Microsoft Games)

Killer Instinct Shadow Jago premium collectible figurine packaging with character detailsKiller Instinct Full Core Series collectible figurine boxes with character renders

Objective

Create premium packaging with a clean character read. Renders came from production 3D.

What I did

  • Textured and lit KeyShot scenes from sculpt data
  • Finished passes in Photoshop for print realism
  • Built dielines and layouts for the line
  • Managed approvals through each round

STREET FIGHTER

Figurines Packaging (Capcom)

Street Fighter Ryu action figure packaging with structural die-line diagrams

Objective

Design packaging that respects legacy art and reads fast on shelf.

What I did

  • Designed structure and layout
  • Integrated brand art and legal
  • Delivered press-ready files and vendor notes

FLOWER FAIRIES

Packaging and Product Design (Creata)

Flower Fairies Secret Garden Accessories playset with fairy figurine and ornamental gateFlower Fairies garden planter sketches with ornamental leaf and spiral motifsFlower Fairies fairy door design variations with ornamental windows and detailsFlower Fairies garden gates and planters with ornamental spiral and floral detailsFlower Fairies character and dwelling design with fairy figure and mushroom houseFlower Fairies playhouse structures with scalloped roofs and luminescent mushroom pathwayFlower Fairies furniture designs with ornamental swings and spiral leaf detailsFlower Fairies dwelling and plant character designs with pear-shaped house figureFlower Fairies gazebo and seating designs with ornamental spirals and mushroom ring

Objective

Design packaging refresh and accessories concepts for a heritage line.

What I did

  • Designed structure and graphics
  • Sketched new products to extend the range
  • Prepared files for licensor and vendor teams

8BIT ART

Toy Line Brand and Packaging (Creata)

8BIT ART pixel-art sticky-note kit branding and packaging with Super Mario themes

Objective

New toy line where sticky tiles build pixel art on walls. Name, brand, and pack had to explain the idea in seconds.

What I did

  • Helped finalize naming and designed brand identity
  • Designed the packaging system and front panel story
  • Tested claim order and visuals for quick understanding
LICENSED PROJECTS similar work background
MARVEL X HAYABUSA project tile

Campaign, Product ID

Hero Gear, Done Right.

Click to view

WORLD OF WARCRAFT project tile

UX/UI, Product ID

Designing For Hardcore Fans

Click to view

DIABLO III project tile

Product ID, UX/UI

Gear Forged In Hellfire

Click to view

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