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IP WORK
Role
Creative Direction, Product Concepts, Packaging Design, Renders, Stakeholder Approvals, Production Oversight, Brand Consistency.
This page pulls together a set of licensed peripherals, collectibles, and a new toy line. You’ll see product concepts, packaging systems, and POS that went from deck to shelf. My role spanned concept direction, photo-real renders for faster approvals, structural packaging and layouts, licensor reviews, and production follow-through.

Licensed peripherals that feel playful without drifting into toy. Product and packaging built as one system.


Mouse concepts and packaging Blizzard's Overwatch game based on SteelSeries gaming mice.
Design packaging and point-of-sale for a compact form factor.

Create premium packaging with a clean character read. Renders came from production 3D.
Design packaging that respects legacy art and reads fast on shelf.








Design packaging refresh and accessories concepts for a heritage line.
New toy line where sticky tiles build pixel art on walls. Name, brand, and pack had to explain the idea in seconds.